What happens to Replayed Packets according to network policy?

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Replayed packets are considered a security concern in network management. In accordance with network policy, these packets are typically dropped before transmission. This is because replayed packets can result from unauthorized attempts to resend legitimate data to exploit a vulnerability in the network or application. By dropping these packets, the network helps to ensure its integrity and security, thereby preventing potential attacks such as replay attacks, where an adversary captures valid data packets and retransmits them to carry out malicious activities.

The other options do not align with standard network management practices regarding replayed packets. Storing packets for future analysis may be appropriate for certain types of data but not for malicious replayed packets, as this does not address the immediate security risk they pose. Improving network speed by allowing replayed packets contradicts the purpose of maintaining a secure environment, which prioritizes safety over performance. Prioritizing replayed packets for processing also conflicts with the security protocols, as these packets are deemed harmful and should be eliminated rather than fast-tracked.